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Yeah, the arcade smash Rush 2049 is indeed on its way to the Dreamcast, and will hit the system some time in September of the year 2000. So I guess it makes enough sense that the latest Dreamcast effort from Midway would typify this theory in both its theme and its gameplay. The fact that so few people get a chance to really cut loose and lose control has always been a key inspiration for most titles, and racing games are no different. Either way, you can bet your VMU you aren't speeding through the city.and especially not up the near-right angled hills that seem to inspire so many of the driving game tracks out there.īut maybe that's where it all comes from. What's with all the driving games based in San Francisco? I live here, and let me tell you, if you're not stuck in traffic, chances are you're taking the train. Midway is still considering the possibility, but with six months until release, it looks to us that we may just end up taking to the streets of 2049 San Francisco as one of the early online titles for the Dreamcast. They'll certainly clean up what ever little issues are currently faced by the title, and maybe add more to the multiplayer modes, but how could that possibly take six months? We actually revealed in our previous preview that Midway was considering the possibility of making the game playable online. I'm actually left wondering what Midway plans to do in the time until the game's September release. Once again, check out the videos below to see for yourself. There doesn't seem to be a frame rate drop, and I didn't see any ugly fogging. Regardless, the battle mode, like all the other multiplayer modes in the game, benefit from a problem-free split screen. It works in Mario Kart, and it looks like Midway may be able to make it work here.

Currently, you drive around a small arena, picking up weapons and blasting your opponents. The battle section looks like it will be an awesome addition to the game. A very complete multi player mode is in the game as well, allowing you and up to three other players to race against one another, try out a stunt course, or battle.

Many of the modes of play are also in the build, including a stunt mode, where you go around a stunt course, going off ledges and up ramps. Finally a Dreamcast game as a Dreamcast game should be - without load times! The menus and options seem to be in place, and the load times before races are next to nothing.
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download the six movies to see for yourself!Īs complete as the graphics side of things is, I'm actually more impressed with how tightly the presentation already is at this stage. Of course, the textures, colors, and on-screen objects are all Dreamcast worthy, but would you believe that Midway has managed to achieve a smooth frame rate as well? "Smooth" and "Frame Rate" aren't normally heard in the same sentence when talking about a Dreamcast game, but with exception to a few areas that we've been promised will be cleaned up, it's already clear that come September, you won't find yourself complaining about frame rate problems this time around. Six months before release, Rush looks so close to the arcade version that even purists would be impressed. Looking at the latest build, though, you'd probably be just as fooled as I.įirst off, check out the graphics. Now, before all you excited readers out there get into a frenzy and start calling your local Games 'R' Us asking when you can pick up your copy of Dreamcast Rush, let me assure you that it's still not due until September. The graphics, modes of play, and options - everything seemed to be in place. ya'll done finished the game ahead of schedule." When the game was announced last year, Midway revealed a September 2000 release period, but what I was looking at today appeared to be a final build - or something close, at least. So, I was hanging out with a Midway representative earlier today, checking out the latest build of Rush on the DC, and I'm all like.
